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maplestory sweetwater armor

I believe it's 50% vs. 3% but I don't have a source for that. Dec 19 2013 A visual reference The top 6 are part of the set and the bottom 6 are bonus equips of the new 160 tier. The rent cost is too damn high Sweetwater Hat: Hat, REQ LVL 160, STR/DEX/INT/LUK +36, MaxHP/MP +100, Weapon/Magic DEF +288. NOTE: Any 22* should ideally only be done AFTER finishing cubing/accessories (probably 27%+) Personally, I think 17* should be gotten after you finish cubing to ~21% based on rough costs to 21% and to 17*. Trade disabled when equipped. Potential Ranks also carry over but the Potential Lines will be reset MapleTip is a not-for-profit website aimed at providing MapleStory players the best possible information. Tier 7 flame stats can only be obtained off rainbow flames, which are rare drops from bosses or come from event stores/monster collection. You may obtain information from MapleTip for your own usage, however you should give credit to us. Tranposing allows you to transfer an equipment's bonus stats from Additional Stats, Scroll and Star Force Enhancements (the blue and green stats) to Sweetwater gear. The eye accessory is going to be nice compared to 2nd tier. Non-KMS items such as sweetwater accessories will not receive these “boss flames”, and thus can give 1-4 stat lines that are tier (1-5). The four pieces that are recommended for sweetwater set effect are: hat, gloves, shoes, and cape. This does not include Face Accessory, Eye Accessory, Earring, Pendant, Belt and Shoulder Decoration. The guide below will list the set effects of the combination item that you can gain by equipping them. MapleStory Equipment Set are equipment (armor, accessory and weapon) of the same kind used together to boost your character’s damage significantly. lv.160 maplestory sweetwater set Compatible equip type for Sweetwater Set are Hat, Suit, Shoes, Gloves, Cape and Weapon. Sweetwater overall is a lot worse than CRA top and bottom combo, so why would you suggest the sw overall as end game gear?? All Sweetwater armor and accessory pieces can be equipped by all jobs. MapleStory is copyright ©2003-2009 by Nexon corporation. 7 upgrade slots (unhammered). Note: With the increase in drop-rate on Sweetwater Items I found it easier to farm those instead. The Star Force count will also drop by 1 but you retain the bonus stats. Commerci Voyages and PQ - The bosses here (Which start appearing from the Luna voyage and onward) have a small chance to drop the Sweetwater gear, so wear gear/use familiars which increase drop rate if you have them. 17* should enable you to do any boss, paired with the right accessories. - Sweetwater equipment: weapons and armor (as opposed to the accessories that can be purchased for denaro). - Upgrade Anvil: a Use item that has a much higher chance of successfully Transposing other level 140+ equipment onto Sweetwater equipment, than doing it with denaro. Sweetwater Gloves, Cape, Belt, and Shoes are limited to 15 stars maximum. For the sweetwater set effect, you only need 4 pieces which are technically better then the CRA 3 set effect. Transposing: Transposing is taking the Blue (or Bonus) stats of a Level 140-150 item, and applying it to a Sweetwater Item. Only the Hat, Overall, Shoes, Gloves, Cape, and Weapon count towards the Sweetwater set bonus. Advertisments are used to pay for recurring costs associated with MapleTip. Sweetwater Armor. Maplestory Reboot Guide Created by 4phantom1 / updated by pocket. Armor Progression Route.

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